EscapeRoomProps.ca
EscapeRoomProps.ca
  • Hybrid Advantage
  • Chronos Time Warp
  • Hybrid Revenue
  • Immersion Technology
  • Contact Page
  • St Louis Trade Show
  • More
    • Hybrid Advantage
    • Chronos Time Warp
    • Hybrid Revenue
    • Immersion Technology
    • Contact Page
    • St Louis Trade Show
  • Hybrid Advantage
  • Chronos Time Warp
  • Hybrid Revenue
  • Immersion Technology
  • Contact Page
  • St Louis Trade Show

Regulations & Codes

Logo of Escape Room Labs with CE and FCC pending symbols.

EscapeRoomLabs.com

 

All electronic devices sold or manufactured are required to  FCC compliance credentials satisfying  

Part 15  of Title 47 CFR to be sold in Canada and the USA

ERL has gone through the certification process for its transmitter/trigger devices



PDF DOWNLOADS OF COMPLIANCE AS REQUIRED BY FCC

FCC COMPLIENT Documents

B90123D1 (pdf)

Download

B90123D2 (pdf)

Download

WALL PANELS

Wall Paneling

 

Wall paneling must meet different class regulations depending on the building, state/province  & city that you reside. 

Class A building materials should pass most all building code regulations


ERProps Wall Paneling meets "Class A" or "Class C" regulations depending on your requirements 

 

http://www.nudo.com/resources/p5_brochure.pdf

CLASS "A"

FSR         <25

SMOKE    <500

CLASS "B"

FSR         <150 >75

SMOKE    <500

CLASS "C"

FSR         <75  >25

SMOKE    <500

 

Find out more on Building Codes

Escape Room Immersion: Next-Level Player Interaction & Wearable Wireless Technology

 

Introduction

Escape rooms have continuously evolved, incorporating elaborate décor, immersive storytelling, and complex electronic props to enhance the player experience. While these innovations have significantly improved immersion, most interactions still rely on familiar mechanisms  opening drawers or doors.


The next frontier of escape room design is player-to-player interaction using wearable 3D printed wireless technology. By integrating interactive apparel and accessories, players become active components of the puzzle-solving process, triggering in-game events through physical contact, proximity, and coordinated actions. This takes the games off the wall and the players into theatre

This requires specific storytelling which is outlined later in an in-depth paper 

NOTE: Specific FCC compliant technology used by ERLabs

FCC Documentation

Alien Chroma Heist

Pre fabModular Escape Rooms

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