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"St. Louis Trade Show"

Showing our 

           "Deep Space Escape" Kiosk

                        @ St. Louis Haashow 2023

Escape Room Immersion: Next-Level Player Interaction & Wearable Wireless Technology

 

Introduction

Escape rooms have continuously evolved, incorporating elaborate décor, immersive storytelling, and complex electronic props to enhance the player experience. While these innovations have significantly improved immersion, most interactions still rely on familiar mechanisms  opening drawers or doors.


The next frontier of escape room design is player-to-player interaction using wearable 3D printed wireless technology. By integrating interactive apparel and accessories, players become active components of the puzzle-solving process, triggering in-game events through physical contact, proximity, and coordinated actions. This takes the games off the wall and the players into theatre

This requires specific storytelling which is outlined later in an in-depth paper 

NOTE: Specific FCC compliant technology used by ERLabs

FCC Documentation

Next-Level Player Interaction wearable technology

Transmitter

In the following story "A King's Oath" the page wearing a ring with an earth magnet touches the jester's medallion witch triggers the Blue Moon to light up and that is when the Knight can raise his arm vambrace with a tilt switch to open a secret door. 

PLAYER COMMUNICATION AND INTERACTION

Receiver with Master Remote

Each receiver can respond to 3 different Tx signals as in the example of

 " The King's Oath"

integrating wearable technology into stories

The Peasant (Keeper of the Fallen)

"The dead speak in riddles, but the living must listen."
You are a lowly gravedigger who stumbled upon an ancient coat of arms shield, once belonging to the lost order of the king’s knights. Inscribed upon its surface is a cryptic engraving:
“When the shield faces the grave, the heavens shall turn.”

The Page (Bearer of the King’s Secret)

"A whisper in the hall carries the weight of kingdoms."
You are a young scribe of the court, entrusted with knowledge others have forgotten. Hidden within the king’s final decree is a message—one that speaks of a key, not of metal, but of flesh and touch.

“When knight and moon are one, seek the fool, f

The Page (Bearer of the King’s Secret)

"A whisper in the hall carries the weight of kingdoms."
You are a young scribe of the court, entrusted with knowledge others have forgotten. Hidden within the king’s final decree is a message—one that speaks of a key, not of metal, but of flesh and touch.

“When knight and moon are one, seek the fool, for wisdom wears a mask of laughter. Let hand meet heart, and the path shall be revealed.”

The Knight (Guardian of the Oath)

"When the heavens call, the knight must answer."
You are the last descendant of the king’s forgotten order. The blue moon is a summons from the past, demanding that the sworn oath be fulfilled. The vambrace on your arm is not mere armor—it is a key, meant to respond to the celestial signal.

The Jester (Keeper of the Doorway)

"Not all fools are blind, nor all secrets lost."
While others see only jest and folly, you have always known that your medallion holds a mystery. It was gifted by the king himself—meant to remain lifeless until the prophecy unfolded.

Tonight, as the ritual takes place, the moment has come. When the page’s 

The Jester (Keeper of the Doorway)

"Not all fools are blind, nor all secrets lost."
While others see only jest and folly, you have always known that your medallion holds a mystery. It was gifted by the king himself—meant to remain lifeless until the prophecy unfolded.

Tonight, as the ritual takes place, the moment has come. When the page’s ring touches your medallion, you feel a surge of ancient energy pass through you.

 

The King’s Forgotten Oath: The Final Trial

The Legacy Continues…

As the hidden door creaks open, a gust of cold air escapes from the chamber beyond. Dust swirls in the flickering torchlight, revealing a forgotten sanctum—The Vault of the Oath. This is no ordinary room. It is the final trial, a place where the truth of the kingdom has remained sealed for generations.

The prophecy is not yet complete. The relics—the ring, medallion, and shield—must not leave this sacred place. They were never meant to be carried away, only returned to their rightful place.

A final inscription is revealed upon the stone altar ahead:

“Three relics hold the king’s decree—
United once, the path is free.
The knight, the fool, the humble man,
Must seal the past as fate began.”

For complete game documentation email

Alien Chroma Heist

Pre fabModular Escape Rooms

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